Strategy
A wide array of factors affect both games (from composition of the pitch or field soil to weather conditions, wind, and moisture) and numerous strategies in both games can be employed to exploit these factors. Other than the bowler, cricket places very few restrictions on fielding placement, even for the wicket-keeper, and its variety of bowling styles, 360 degrees of open field, wide bowling area (target zone), and so on provide for strategic play. Notable exceptions include the limit of two fielders in the leg side quadrant, introduced to prevent the use of Bodyline tactics, and limiting outfield players in the early stages of one-day cricket matches and the subsequent introduction of powerplays. In baseball, has very specific rules about the positions of the pitcher and the catcher at the start of each play. The positioning of the other seven fielders is as flexible as cricket, except that each one must start the play positioned in fair territory. The fielders are otherwise free to position themselves anywhere on the playing field, at their discretion based on the game situation.
Condition of the ball
A major element of strategy in these sports is the condition of the ball. Since bowling in cricket has more variations (such as bounce, swing, seam movement, off-spin, leg-spin and so on), the condition of the ball also affects play to a great degree. In Test cricket, the same ball must be used for at least 80 overs unless it is lost, damaged or illegally modified and then it must be replaced with a ball of a similar condition, after which, obtaining a new ball is at the discretion of the fielding captain whereas, in baseball the ball is replaced numerous times during a game to ensure it is in optimum condition. Often, the fielding captain might opt for the new ball straightaway, since a new ball is harder, bounces higher and has an intact seam, which produces greater conventional swing. But when a captain feels that a spin bowling attack is more likely to be successful, he will persist with the old ball, which is rougher and better grips the surface as well the bowler's fingers.
The aerodynamics of swing in cricket are different from baseball. Moreover, the raised seam also causes movement off the pitch in cricket, which is a very important part of medium pace bowling. Once a particular hemisphere of the cricket ball is more rough or scratched than the other, the fielding team meticulously works to preserve the shine on the other half by rubbing it on their clothes or by applying saliva (no "external" substances can be applied to alter the condition of the ball). Bowlers very carefully regulate their wrist position at the point of release to ensure the shine is preserved only on one half of the ball, since it will swing towards the rough side.
The old ball in cricket also tends to generate greater amounts of reverse swing, which is swing towards the polished side. This can be exploited by a captain with genuinely fast bowlers (usually, those who can bowl over 90 mph or 140 km/h) at his disposal. Especially on pitches in the Indian sub-continent, which tend to have abrasive surfaces, bowlers might resort to bowling across the seam as early as the tenth over, so as to quickly scruff up the ball and generate reverse swing early on. Strategies that rely on early reverse swing also need the backup of effective spin bowlers to be able to exploit the roughed up ball.
Due to these factors, a batsman in cricket needs to very carefully watch how the bowler grips the ball even during his run-up, as well as the type of revolutions on the ball as it approaches. Master spin bowlers like Shane Warne & Muttiah Muralitharan, who were able to dramatically vary the trajectory, direction and extent of spin, regularly bowled deliveries with a scrambled seam to disguise the type of ball actually bowled.
Batting first or last[edit]
In cricket, since the strategies are greatly influenced by factors such as soil characteristics of the pitch, condition of the ball, time of the day, weather and atmospheric conditions, the decision to bat first or last is of great tactical importance.
The team that wins the coin toss has the choice of batting first or last. Selection of batting first or last can be crucial to success; particularly in Test cricket. As the pitch is used for up to five consecutive days with little maintenance, the deterioration of the pitch with wear can have a major influence on the result of the match (e.g. Typically the ability of spin bowlers to ‘turn’ the ball increases toward the end of a Test match, whereas fast bowlers often prefer a harder and bouncier pitch often found at the start of a test match). It is usual for some amount of grass to be left on the pitch on the first day of a Test, since it helps bind the surface. The presence of grass on the pitch is conducive for pace bowling, so a grassy pitch may also tempt a captain to bowl first. Sometimes, current weather conditions also influence the decision, since a cloud cover has empirically been known to assist swing bowling. Aggressive captains such as Allan Border of Australia have been known to bat first in Test cricket regardless of the conditions.
In One Day International cricket, the time of day is also a crucial factor in determining the captain's decision at the toss. In some parts of the world, dew on the ground can be significant. For a day-night game, grounds in some countries like India or South Africa become wet due to dew, which makes it difficult for a spinner to grip the ball. The captain must balance this against a consideration for bowling becoming more effective under lights, since the ball might skid off any dew on the pitch or get assistance in swing from the cooler night-time air. Even for a day game, the captain might be inclined to exploit early morning dew on the pitch.
In baseball, on the other hand, the "home" team always bats last. This was not originally the case. In the early years, the winner of a coin toss could decide whether to bat first or last. The more offense-oriented aspect of the early game might influence a team's decision to bat first and hope to get a quick lead. This led to the occasional unfortunate situation where the home town crowd would have to watch their team lose a game in the last of the ninth inning, in "sudden victory" fashion by the visiting team. By the late 1800s, the rule was changed to compel the home team to bat last. At a "neutral" site, such as the College World Series, the "home" team may be decided by coin toss, but that "home" team must bat last.
Fielding strategy[edit]
In cricket, since the batsmen can hit the ball with greater variation and different objectives, the field placements are more important and varied. Modern-day coaches and captains have intricate knowledge of the strengths of opposition batsmen, so they try to plug the dominant scoring areas for each batsman. Moreover, since the bowling attack has greater variety in cricket, the field placements required for each type and line of attack also vary greatly.
Depending on the scoring strengths of the batsman (off-side, leg-side, straight, square, front foot, back foot, power hitter, "finds the gap", "clears the field" and so on), the captain must make adjustments to the field each time the batting pair score a run and change ends, which can possibly happen after every ball in an over. To meet the demands of a speedy over-rate (typically, about 15 overs an hour), the captain must arrange the fielders in a way that they can swiftly interchange positions for the two batsmen. This is especially important if one batsman is right-handed, while the other is left-handed. And also in one- day cricket if the umpires deem the over rate of the team fielding first is too slow they can dock them overs so they may have less than 50 overs to reach their target score when it is their turn to bat.
Fielders in cricket can field in all positions, but modern players have specialized field positions. In particular, slip positions require special skills since the slip fielder is placed behind the batsman and the ball comes directly off the edge of the bat. Close catching positions such as forward short leg and silly point, as well as positions for the cut shot such as gully and point, require very fast reflexes and canny anticipation, so they are also specialist positions.
In baseball, although only the positions of pitcher and catcher are prescribed by the rules, fielders' positions are dictated closely by custom, and shifts in fielders' positions according to circumstance are less dramatic; the strike zone and smaller angle of fair territory limit the usefulness of some strategies which cricket makes available to batsmen. The chief occasion on which fielding placement differs markedly from the usual is the presence of a pull, or dead-pull, hitter at bat (such hitters almost never, except on the rare occasion of a fluke or mishit, hit the ball in any direction except towards the same side of the field as they stand at the plate, i.e. a right-handed pull hitter hits everything toward left field). In such case the fielders will move so far in the direction of the pull that one half of the field is almost completely unprotected. This is called an overshift. A six-man infield has also been used when circumstances warrant. For the great majority of batters, however, the traditional fielding arrangement is used, with minor changes in position to accommodate the batter's power or bat-handling ability, the location of runners, or the number of outs. (For example, with a base runner on third with less than two out, the importance of fielders being able to throw quickly to home plate on a bunt is increased, and the infielders will play closer to home plate.) However, Baseball has no equivalent of Cricket's close-in fielders, because it is impractical to have fielders so close to the bat as they would have virtually no chance of latching onto a ball travelling so fast. It is possible to place a close-in fielder to catch a bunt, but this practice is almost never followed in real life except in specialized circumstances such as a pitcher being forced to bat late in a game, with less than two outs and the opportunity to drive in a run. The team's best chance to score in such a situation may be tosacrifice bunt and may warrant the first or third baseman playing halfway up the line to cut off the run at home.
In cricket, coaches cannot intervene or direct gameplay; the captain must make all the calls once the players are out on the field. However, the coach may convey messages to the captain or the players at any time, since there is no restriction on signaling or speaking to players on the field. In dynamic situations, like a run chase with an imminent possibility of rain, it is quite common for coaches to update tactics using signals. Hansie Cronje, the former cricket captain of South Africa, once took the field with a wireless link to the coach, Bob Woolmer. Subsequently, the use of gadgets to transmit messages was banned by the International Cricket Council. Regardless, the coach is merely an adviser, it is almost always the case that the cricket captain has complete authority over the team once play starts. In baseball, by contrast, managers and coaches will often direct the players (through hand signals) to carry out a play (such as a stolen base or hit and run), or to field at a particular depth. In fact, "stealing signs" can play an important part in baseball strategy when a player on an opposing team tries to interpret hand signals between pitcher and catcher or between runner and base coach, and possibly then relay this information to another player without being themselves detected.
Strategy over the course of the game[edit]
In both sports, strategy varies with the game situation. In baseball, pitcher, batter and fielders all play far differently in the late innings of a close game (e.g., waiting for walks, trying for stolen bases or the squeeze play to score a decisive run) than they do early, or when one team has already scored many more runs than the other (where batters will be likely to swing at many more pitches and try for extra-base hits and even home runs). The number, speed, and position of baserunners, which have no equivalent in cricket, all dramatically change the strategies used by pitcher and batter. A runner on first base must decide how large a lead to take off the base—the larger the lead, the greater the chance of advancing on a stolen base or batted ball, but also the greater the risk of being picked off by the pitcher. In leagues which do not allow designated hitters, strategic thinking also enters into substitutions. For example, in the double switch, the substitution of a relief pitcher is combined with the substitution of a pinch hitter who takes the pitcher's spot in the batting order so that the new pitcher will come to bat later (as almost all pitchers are poor hitters). Since players may not return to the game after being substituted for, a manager cannot take lightly the decision when and if to substitute a better-fielding but worse-hitting player if his team is ahead.
Another difference between baseball and cricket strategy is the importance of sacrifice plays in baseball. These are plays in which a batter deliberately hits in a particular way or in a particular direction in order to advance runner at the expense of himself getting out. For example, a poor batter may deliberately bunt (hit a low slow ball) a ball towards first base so that he will be easily put out, in order to ensure that a runner on second base will end up safe on third. A stronger batter may deliberately hit a long "sacrifice fly" that he knows will be caught (resulting in an out) so that a runner can make it home to score a run. This strategy results from the relative cheapness of individual outs in baseball and the relative importance of individual runs in that sport compared to cricket, where such a strategy would be foolish as runs cannot be scored when wicket has fallen except in the case of either a run-out or a stumping.
The essential action in baseball is either (for the offense) to advance runners around the bases or (for the defense) to halt that advance. As simple as this is in principle, in practice it generates a remarkably large range of strategies. Any given situation—the number of runners on base, the bases they occupy, their skills as runners or base-stealers, the count on the hitter, the number of outs, the specialties of the pitcher and the batter, the catcher's skill at throwing out runners, the positioning of fielders, which inning is being played, and so on—allows for a considerable variety of possible plays, on either side of the ball. At any moment, one manager may be calculating how to advance his runners (whether to call for the steal, the hit-and-run, sacrifice bunt, sacrifice fly, a double steal, the squeeze, and so on) while the opposing manager is calculating how best to thwart his opponent (not only through the pitching approach and positioning of fielders, but by, say, calling for a pitch-out when a steal is anticipated, and so on). Since the variables that determine which strategies are possible or advisable change from pitch to pitch, and according to all the varieties of play situation that may come about in any game, the game played between the two managers is the most intricate aspect of the game, and for many followers of the sport[who?] is considered the true 'inner game'.
First-class cricket also has a number of strategic elements not found in baseball, simply because the maximum time duration of the game is fixed (which can be up to five days for Test cricket) and a match not completed by the end of the time duration results in a draw regardless of the relative score. By contrast, baseball games are played to completion regardless of the time duration and there is no possibility for a tie or draw (with the exception of certain exhibition games such as the MLB All-Star Game, or in the case of Japan, where games are declared ties after 12 innings[11][12]). There are no equivalents in baseball of, for example, deciding when to declare or whether or not to make your opponent follow on.
Strategy based on the playing surface[edit]
The condition of the playing strip (the pitch) in cricket is of vital significance as, unlike baseball, the ball is deliberately bounced on the pitch before reaching the batsman. While in baseball, playing conditions between different stadia are much the same (except for perhaps small differences in the dimensions of the field, whether the outfield is fast or slow, and if the field is grass or artificial turf), the physical characteristics of the cricket pitch can vary over the course of the game, or from one field to another, or from one country to another. On the Indian subcontinent, for instance, pitches tend to be dry, dusty and soft. These pitches offer less assistance to fast bowlers because the ball tends to bounce slower and lower, where most fast bowlers rely on bounce and speed to defeat the batsman. On the other hand, spin bowlers prefer this surface because it gives greater traction to the ball and will result in the ball breaking or turning more when it hits the surface. When such a delivery is bowled, the ball is said to have "turned". Conversely, pitches in places such as Australia, England, South Africa or the West Indies tend to be hard, true surfaces, called "batting wickets" or "roads" because the ball bounces uniformly and thus batsman find it easier to score runs, although these wickets suit fast bowlers more than spinners. Accordingly, teams are generally much harder to beat in their own country, where both their batsmen and bowlers are presumably suited to the types of pitches encountered there. On any given pitch, however, conditions will become more suitable for spinners as time progresses as the pitch becomes softer and worn through use, making the spin bowler something of a cricketing "closer". The pitch can be cleaned of debris and rolled between innings, and should be mowed before each day's play at the discretion of the umpires. But the pitch cannot be watered once the match has started.[13] Its characteristics can therefore change during the game, and can be a major factor in deciding whether to bat or field first.
Baseball parks are also not completely uniform, however many of the variations in playing conditions in baseball also arise in cricket. Stadiums with retractable roofs, for example, usually play differently with and without the roof. For example, with the roof open the wind will affect how far the ball carries. Against a running team the basepaths may be heavily watered. Many stadiums have idiosyncratic features – for example, the short right field and high left field wall (called the Green Monster) at Fenway Park, the hill and flagpole in the outfield (Tal's Hill) at Minute Maid Park, or numerous "porches" (parts of the grandstands hanging over the outfield, such as the "Short Porch in Right" at Yankee Stadium) which allow short home runs. There is an equivalent for this in cricket, where the placement of the pitch may render one perpendicular boundary significantly shorter than the other. For example, at a particular ground, the leg-side boundary may be 15 feet closer to the batsman than the off-side boundary. Such a boundary can then be targeted by batmen in search of quick runs.
The baseball behaves differently in those stadiums with artificial turf as well. Artificial surfaces are harder and more uniform than grass, and the ball tends to roll farther and straighter, and to bounce truer and more highly on these fields. Teams built to play the majority of their games on this field tend to place a higher premium on defense (since it is more likely to get an infield out) and speed (since it is more important to be able to beat out a throw) than on power hitting.[14]
The altitude of the stadium (most notably Coors Field) can also impact the distance a batted ball travels and the amount of ball movement a pitcher can generate with his deliveries, although recently balls have begun being placed in humidors at high-altitude parks to negate these effects. The amount of moisture in the dirt on the basepaths can also affect the behavior of ground balls and the ease with which players may steal bases; some teams are known to alter the amount of watering done to the dirt depending on the skills of the home and visiting team. The amount of foul territory is also an important variable, since foul pop-ups that would be outs in some parks (e.g. the Oakland Coliseum) may end up in the stands in other parks, thereby allowing the batter to remain at the plate (e.g. Fenway Park and Coors Field). On the whole, though, these variations do not produce effects as great as variations in cricket pitches, with one arguable exception being Coors Field.
In general, the condition of the pitch is a much greater factor in cricket than in baseball, while at the professional level stadium shape and quirks permanently built into the playing surface are greater factors in baseball than in cricket. Note that in amateur cricket pitches may have considerable variation in shape and may even incorporate obstacles (like trees), but this is not considered desirable or ideal. In baseball, familiarity with distinct field layout is considered to be an important part of having home-field advantage.
Strategy based on batting order[edit]
The batting order in baseball must be declared before the game begins, and can only be changed if a substitution occurs. Batting out of turn is a rule violation resulting in a penalty. When a manager makes a substitution, the new player must occupy the same place in the batting order as the old one. To allow more complicated changes in batting order, managers may use the double switch, substituting for two players simultaneously. This is typically used to replace the pitcher but put the new pitcher in a spot in the batting order that will not come up to bat soon, previously occupied by another fielder (pitchers are almost uniformly poor hitters much like most frontline bowlers are poor batsmen). However, the rule remains that no individual player can ever change his position in the batting order within the same game.
Unlike baseball, the batting order in cricket is not fixed, and can be changed at any time, provided each player bats at most once. This gives rise to the "pinch hitter" in cricket - a non-specialist batsman promoted up the order to get quick runs -, and the Nightwatchman. This latter is typically a non-batsman promoted up the order at the end of the day to avoid a better batsman having to make two cold starts, a particular risk. If a batsman is not ready to bat at the fall of a wicket, another batsman- typically the player who occupies the next spot in the batting order will go out to bat in his place in order to eliminate the risk of him being timed out.
The roles of individual players in the batting order are strikingly similar. In both sports, the players near the top of the batting order are considered superior batters or batsmen. The initial batters or batsmen generally specialize in avoiding making outs, while the third through fifth batters and batsmen are considered their team's best at providing runs. After that, the talent generally drops off, with the pitchers and bowlers generally being the worst at batting. Because outs are less important in baseball than in cricket, poorer batters are sometimes asked to attempt a "sacrifice" play in which they deliberately get themselves out in baseball to achieve a bigger team goal. This only occasionally happens in cricket, at the end of a limited-overs game, where a poorer batsman may sacrifice himself so that his partner will be on-strike for the next delivery. Also, since in baseball a batter who puts the ball in play does not get another at-bat until the entire batting order is cycled through, the opposing team may pitch around a skilled batter, deliberately walking him so that another batter comes to the plate. In cricket, a batsman remains at the pitch until he is out (or the team is all out or, his captain declares or, the set number of overs have been bowled), and the other team must bowl to him until he is out. The only way captains can negate the influence of superior batters similar to pitching around is to try and keep the more skilled batsman off-strike. This can be seen at the end of closely fought matches, where a captain might try and maximize the number of deliveries his bowlers can bowl at a non-specialist batsman. The exception is if the player is injured and has to leave the field for treatment, the next batsman in the order will take his place. If the original batsman is able to continue later on, he can join the game again when one of his teams batsmen is out provided his injury time has expired or after 5 wickets have fallen, whichever comes first provided the rest of the team isn't bowled out before either of these situations arise
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